using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using XRPGLibrary.TileEngine;

namespace EyesoftheDragon.Components
{
    public class Player
    {
        private Game1 gameRef;
        public Camera Camera { get; set; }

        public Player(Game game)
        {
            gameRef = (Game1) game;
            Camera = new Camera(gameRef.ScreenRectangle);

        }

        public void Update(GameTime gameTime)
        {
            Camera.Update(gameTime);
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {

        }
    }
}